I also made a topic about my feedback here My First day MT experience:Reasons why new mage tower scaling is terrible.Comparing with old This is the core reason why it is brokenly unbalanced. You just scaled them as they were in legion without accounting for the loss of all your beloved borrowed powers. However, you failed to disable sockets, have overlooked many older items and enchants that you turned this from challenge based around mechanics, reaction time and general knowledge to something where players will claw their way around to find any competitive edge possible - drums, scrolls, engineering items (Kruul exploit), consumables from several expansions ago included.īest thing about the whole thing is I still have to pay for game time if I want to keep failing at the mage tower challenge. Skill should have been a deciding factor, something you failed to do the first time around during Legion where unlike now, you had the possibility of overgearing the content. Since you went through great lengths to disable many of the effects, traits, bonuses and such, you could have also simply introduced stat templates for the scenarios, so the player only had to worry about which talents to select, and most importantly, that everyone had the same and equal chances of success. ![]() About the event extension it’s not a surprise, and mostly everyone expected it to be a complete mess, especially for the first week. It’s a start, but the problem remains how no PTR feedback has been listened do, and neither have the bug reports and exploits been looked at because they all shipped to live servers. We’ve previously posted some of the initial adjustments that were made via hotfix, and we will continue to list every hotfix related to the above in our hotfixes update posts. Corrupted Risen Mage’s damage reduced by 10%.Corrupted Risen Soldier damage reduced by 10%.Corrupted Risen Soldier’s Knife Dance damage reduced by 10%.Corrupted Risen Mage’s health reduced by 10%.Smoldering Infernals now cast Smash every 6 seconds (was 5 seconds).Nether Horror’s Nether Storm now has movement and melee combat interrupts.Archmage Xylem’s Comet Storm damage reduced by 14%.Archmage Xylem’s Arcane Barrage and Frostbolt damage reduced by 5%.Archmage Xylem’s Razor Ice health reduced by 10%.Archmage Xylem’s Corrupting Shadows health reduced by 3%.Comet Storm now waits 3 seconds before damaging players (was 2 seconds).Arcane Blitz has a new visual state effect added to make it even “louder.”.The duration of the damage buff has been increased by 1 second to compensate. ![]()
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